PlayParty

How to Play Corp & Theft 🏢

Corp & Theft is a live, video-first whodunnit for 4 to 12 players, set behind the counter of a busy office or shop. Something has gone missing, one person in the room is the thief who took it, and everyone else has to figure out who. There's no board, no cards in your hand, and no app doing the detective work for you — the whole game plays out on camera and microphone, reading faces, catching contradictions, and arguing your case out loud. It's part interrogation drama, part friendly chaos, and it lands somewhere between Mafia, Among Us, and a panel of bad witnesses all talking over each other.

Because the deduction happens through real conversation, Corp & Theft shines with friends who'll commit to the bit. PlayParty handles the secret role assignment, the turn order, and the scoring; you bring the questions, the gossip, and the poker face. Below is everything you need to host a room and play your first round confidently.

Players & setup

Corp & Theft is built for 4 to 12 players. Four is enough for a tense, fast game; eight to ten is the sweet spot where the gossip gets rich and the thief has more cover to hide behind. Everyone needs the PlayParty app and a working camera and microphone, since the entire game is played face to face on video.

One person creates the room and becomes the host. The app generates a short room code, and the host shares that code with the group. Each friend opens PlayParty, enters the code, and joins the lobby. When everyone has their camera on and is showing up in the lobby grid, the host picks Corp & Theft and starts the match. Roles are dealt secretly the moment the round begins — only you can see your own role.

Roles

At the start of each round PlayParty privately assigns one of three roles to every player. Your role decides what you secretly know and what you're trying to do.

The Thief 🕵️

Exactly one player is the Thief. You took the missing item, and your whole goal is to survive the round without being identified. At setup you choose a disguise — the cover identity you'll pretend to be — and then you blend in, answer interrogation questions smoothly, and try to steer suspicion onto someone else. You win by staying hidden when the accusations are made.

The Cop 👮

One or more players are Cops, depending on room size. The Cop runs the investigation: interrogating suspects one at a time, weighing their answers against the gossip, and ultimately deciding who to accuse. The Cop leads the room but doesn't have to go it alone — testimony from the others is the real evidence.

Customers & Employees 🧑‍💼

Everyone else is an innocent Customer or Employee who was on the scene. You don't know who the thief is, but you saw things, and your job is to gossip, give testimony, and help reason out the culprit. You're on the same team as the Cop — the townsfolk win together when the thief is caught.

How a round works

Scoring & winning

Each round has a clear winner. If the thief is correctly identified and accused, the Cop and all the Customers/Employees win together — catching the culprit is a team victory. If the thief survives without being caught, the thief wins the round solo. There's a real tension in the math: the townsfolk are many but uncertain, while the thief is alone but knows exactly what happened.

Most groups play a series of rounds and keep a running tally, reshuffling roles each time so everyone gets a turn at being the thief, the cop, and an innocent witness. The player or team with the strongest record across the session comes out on top. Because roles rotate, a single unlucky round won't sink you — it's your reading of people across the whole game that decides who's the best detective and who's the best liar.

Tips & strategy

Frequently asked questions

How many players do I need for Corp & Theft?

You can play with anywhere from 4 to 12 players. Smaller groups make for quick, intense rounds, while bigger groups give the thief more places to hide and the gossip more flavor. Eight to ten players is a great target if you can gather the crowd.

Do I need a camera and microphone?

Yes. Corp & Theft is played live on video, and the deduction depends on hearing answers and reading faces. Everyone joins with their camera and mic on so the interrogation and gossip play out in real time.

How do my friends join my game?

One person creates a room in PlayParty and gets a short room code. Share that code with your friends — they open the app, enter the code, and land in your lobby. Once everyone's in and on camera, the host starts the round.

Can the thief actually win?

Absolutely. The thief wins any round where they avoid being correctly accused. A calm, consistent cover story and a well-placed alternative suspect can carry a clever thief straight past the Cop and the whole room.

Ready to run your first heist? Round up 4 to 12 friends, share a room code, and see who can keep a straight face on camera. Want to mix up your party lineup first? Browse all of our party games on the Games page, or head back to the PlayParty home page to get started.